Procedural Audio: Jet Airplane
This post focuses on the sound of a jet airplane. Why bother modeling a jet airplane, why not just use samples? Well for one; cost… I’m guessing its pretty damn expensive to record an airplane! Getting access to a large
Procedural Audio: Jet Airplane
This post focuses on the sound of a jet airplane. Why bother modeling a jet airplane, why not just use samples? Well for one; cost… I’m guessing its pretty damn expensive to record an airplane! Getting access to a large
Procedural Audio: Thunder
Continuing on from my last post on Procedural Audio Wind Generation, this post looks at a model for generating thunder. Andy Farnell’s ‘Designing Sound’ covers numberous models for procedural audio. After experimenting with the wind generation I wanted to implement
Procedural Audio: Thunder
Continuing on from my last post on Procedural Audio Wind Generation, this post looks at a model for generating thunder. Andy Farnell’s ‘Designing Sound’ covers numberous models for procedural audio. After experimenting with the wind generation I wanted to implement
Procedural Audio: Wind Generation
Recently in my spare time I have been reading through Andy Farnell’s ‘Designing Sound’ book. I have to mention this book is incredible. Farnell’s writing style and content are geared towards undergraduates, postgraduates and researchers. This book is explains and
Procedural Audio: Wind Generation
Recently in my spare time I have been reading through Andy Farnell’s ‘Designing Sound’ book. I have to mention this book is incredible. Farnell’s writing style and content are geared towards undergraduates, postgraduates and researchers. This book is explains and
Actionscript 3.0 Games
Some of my latest projects have been focused on scripting. This has been to improve my skills, knowledge and offer programming know-how. Here are brief descriptions of each project and some problems that I encountered throughout their process. Keyboard Hero:
Actionscript 3.0 Games
Some of my latest projects have been focused on scripting. This has been to improve my skills, knowledge and offer programming know-how. Here are brief descriptions of each project and some problems that I encountered throughout their process. Keyboard Hero:
Rusty Metal Scrapes
As an editor and content provider for Arrowhead Audio SFX, I have been on a venture to find useful sounds that can easily be used, manipulated and layered for sound designers and audio professionals. Fred Pearson (Arrowhead Audio / Hackenbacker
Rusty Metal Scrapes
As an editor and content provider for Arrowhead Audio SFX, I have been on a venture to find useful sounds that can easily be used, manipulated and layered for sound designers and audio professionals. Fred Pearson (Arrowhead Audio / Hackenbacker
Bayonet SFX
During my recent Sound Effects recording adventures I came across a particular item which I thought could, in the future, become very useful. This was a short Japanese Bayonet. The casing was very rusty but the blade was in very
Bayonet SFX
During my recent Sound Effects recording adventures I came across a particular item which I thought could, in the future, become very useful. This was a short Japanese Bayonet. The casing was very rusty but the blade was in very
Everyday Sounds Go Unnoticed
There are many everyday sounds that people don’t notice. Sound designers usually have their ears open to all sounds, listening out for new interesting sounds that could provide to be very useful creative assets. Most of the time I have
Everyday Sounds Go Unnoticed
There are many everyday sounds that people don’t notice. Sound designers usually have their ears open to all sounds, listening out for new interesting sounds that could provide to be very useful creative assets. Most of the time I have